1500 Pts - Necrons Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Necron Lord (HQ) 1 4 4 5 5 3 4 3 10 3+ 200
Necron; Independent Character; Staff of Light
  Veil of Darkness Instead of moving, the Necron Lord can use the Veil of Darkness. He and one unit with the necron ability within 6" are removed from the tabletop and immediately Deep Strike back in. Enemy models are left behind. [60]
  Resurrection Orb Any unit, with the Necron special ability, which has a model within 6" (including the Lord himself) may attempt "We'll Be Back" rolls even if they were killed by weapons that were twice their toughness, or weapons that allow no armour saves. [40]
Necron Lord (HQ) 1 4 4 5 6 3 4 3 10 3+ 170
Necron; Independent Character; Staff of Light
  Destroyer Body The lord is mounted on an unarmed destroyer body and gets +1 toughness. He can't be instant killed by S10 weapons. [30]
  Resurrection Orb Any unit, with the Necron special ability, which has a model within 6" (including the Lord himself) may attempt "We'll Be Back" rolls even if they were killed by weapons that were twice their toughness, or weapons that allow no armour saves. [40]
Immortals (Elites) 5 4 4 4 5 1 2 1 10 3+ 140
Necron; Gauss Blaster
Warriors (Troops) 11 4 4 4 4 1 2 1 10 3+ 198
Necron; Reserves; Gauss Flayer
Warriors (Troops) 11 4 4 4 4 1 2 1 10 3+ 198
Necron; Reserves; Gauss Flayer
Destroyers (Fast Attack) 5 4 4 4 5 1 2 1 10 3+ 250
Necron; Jetbikes, may move and fire heavy weapons; Gauss Cannon
Monolith (Heavy Support) 1 BS: 4 Front: 14 Side: 14 Rear: 14 235
Living Metal; Ponderous; Deep Strike; Gauss Flux Arc; Particle Whip
  #Power Matrix Cannot be disabled by "Weapon Destroyed", and may be used even if Monolith moves, or is shaken or stunned. One unit of eligible necron warrior reserves must enter through portal during movement phase. If there are no eligible reserves then a unit with necron ability and attached lord (within 18") may teleport through portal (allowing a 'We'll Be Back' re-roll) during the movement phase or it may fire the particle whip during the shooting phase. [0]
Tomb Spyder (Heavy Support) 2 2 2 6 6 2 2 3 10 3+ 110
Hover; Monstrous Creature; Fearless; Artificier; Tomb Spyders are deployed as a single unit but do not have to be placed together, and operate as independent units.; Claws
Option Footnotes:
  Claws Close combat weapons
  Gauss Blaster 24" R, S5, AP4, Assault 2. Always glances on a 6 to damage, always wounds on a 6 to wound.
  Gauss Cannon 36" R, S6, AP4, Heavy 3. Always glances on a 6 to damage, always wounds on a 6 to wound.
  Gauss Flayer 24" R, S4, AP5, Rapid Fire. Always glances on a 6 to damage, always wounds on a 6 to wound.
  Gauss Flux Arc 12" R, S5, AP4, Heavy D6 to all units in range. Always glances on a 6 to damage, always wounds on a 6 to wound.
  Particle Whip 24" R, S9, AP3, Ordnance1/Blast. Any model under the hole in the ordnance template is hit with an AP1 attack. The Particle Whip is an ordnance weapon.
  Staff of Light 12" R, S5, AP3, Assault 3, No armour save in close combat.
Total Army Cost: 1501 Pts.
Notes:
Special Rules: Phase Out; We'll Be Back
Sentries: When required to deploy sentries, the necron player may use 10 warriors. These do not benefit from 'We'll Be Back'.
Sustained Attack: When attacking in a mission that uses Sustained Attack, the 25% Phase Out rule is waived.
Phase Out: Phase out is calculated at the beginning of the Necron turn after 'We'll Be Back' rolls.

Necrons: 34
Phase Out at: 8
Models in Army: 37


Validation Results:
Total Points exceed maximum allowed roster size (max 1500).

Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 370 1130 24%
Elite (<=3unit) 1 2 140 1360 9%
Troops (>=2unit <=6unit) 2 4 396 1104 26%
Fst. Atck. (<=3unit) 1 2 250 1250 16%
Hvy. Supp. (<=3unit) 2 1 345 1155 23%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 5 n/a 170 n/a 11%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.